The '''DebugHandOffsetCompensation''' component constantly changes the mapping offsets of the left and right controllers with the values in its fields. These offsets determine how a controller is kept in a consistent orientation to other controllers a user can have.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|LeftHandPosition|Float3|
|LeftHandPosition|Float3| The position offset of the left hand.
|LeftHandRotation|FloatQ|
|LeftHandRotation|FloatQ| The rotation Offset of the left hand.
|RightHandPosition|Float3|
|RightHandPosition|Float3| The position offset of the right hand.
|RightHandRotation|FloatQ|
|RightHandRotation|FloatQ| The rotation offset of the right hand.
}}
}}
== Behavior ==
== Usage ==
== Examples ==
== Examples ==
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[[Category:Components:Debug{{#translation:}}|Debug Hand Offset Compensation]]
[[Category:Components:Debug{{#translation:}}|Debug Hand Offset Compensation]]
[[Category:Components{{#translation:}}|Debug Hand Offset Compensation]]
[[Category:Components{{#translation:}}|Debug Hand Offset Compensation]]
[[Category:ComponentStubs]]
Revision as of 04:00, 15 January 2025
Component image
Debug Hand Offset Compensation component as seen in the Scene Inspector
The DebugHandOffsetCompensation component constantly changes the mapping offsets of the left and right controllers with the values in its fields. These offsets determine how a controller is kept in a consistent orientation to other controllers a user can have.