|Icon|'''[[Type:IAssetProvider`1|IAssetProvider`1]]<[[Type:ITexture2D|ITexture2D]]>'''|TypeAdv0=true| The icon image visual for this locomotion in the context menu.
|Color|ColorX|
|Color|ColorX| The color of this locomotion's icon in the context menu.
|_currentController|'''[[Component:LocomotionController|LocomotionController]]'''|TypeAdv2=true| The current Locomotion controller which would be from a user controlling this locmotion.
|_lastDefaultIcon|Uri|
|_lastDefaultIcon|Uri| The last URI used for the default context menu icon for this locomotion.
|_lastDefaultColor|'''[[Type:Nullable`1|Nullable`1]]<[[Type:ColorX|ColorX]]>'''|TypeAdv4=true| The last color used for the default version of this locomotion for the context menu.
|_crossMesh|'''[[Component:CrossMesh|CrossMesh]]'''|TypeAdv9=true| The cross mesh that should appear at the user's hand whenever moving with this locomotion.
|_material|'''[[PBS_RimMetallic|PBS_RimMetallic]]'''|TypeAdv10=true| The material applied to the cross mesh visual.
}}
}}
== Behavior ==
== Usage ==
Can be used by making this locomotion active via the context menu. When used as a locomotion, it can allow for fine turning by pressing left and right and fine translational precision control by pressing forward on the joystick.
== Examples ==
== Examples ==
Can be used for small movement maneuvering where precision is key.
== See Also ==
== See Also ==
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[[Category:Components:Locomotion:Modules{{#translation:}}|Grab World Locomotion]]
[[Category:Components:Locomotion:Modules{{#translation:}}|Grab World Locomotion]]
[[Category:Components{{#translation:}}|Grab World Locomotion]]
[[Category:Components{{#translation:}}|Grab World Locomotion]]
[[Category:ComponentStubs]]
Revision as of 19:03, 20 January 2025
Component image
Grab World Locomotion component as seen in the Scene Inspector
The GrabWorldLocomotion component can be used to make a locomotion for a world or injected into a user from an avatar or tooltip.
Can be used by making this locomotion active via the context menu. When used as a locomotion, it can allow for fine turning by pressing left and right and fine translational precision control by pressing forward on the joystick.
Examples
Can be used for small movement maneuvering where precision is key.