The '''HiearchyHapticsSource''' component every <code>Interval</code> seconds triggers a relative intensity haptics signal (Additive) of <code>RelativeIntensity</code>.
This works as part of the game's robust [[Haptics]] system.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|TargetHierarchy|Slot|
|TargetHierarchy|Slot| The hiearchy of haptics to trigger. If targeting an arm slot on an avatar, triggers all haptics under the arm and hand. For a VR user this would get their controller.
|Interval|Float|
|Interval|Float| The amount of seconds to wait per trigger. Fires automatically every this many seconds.
|RelativeIntensity|Float|
|RelativeIntensity|Float| The relative haptics intensity amount to send each trigger.
}}
}}
== Behavior ==
== Usage ==
Attach to a slot with a valid and working [[Component:HapticVolume]] to add to the list of multiplicative haptic filters.
The hiearchy of haptics to trigger. If targeting an arm slot on an avatar, triggers all haptics under the arm and hand. For a VR user this would get their controller.