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Rig is a component that is used to inform what bones are "Rig" bones for components like [[Component:DynamicBoneChain|Dynamic Bone Chains]]. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Bones|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| | |Bones|{{RootFieldType|SyncRefList`1|[[Type:Slot|Slot]]}}|TypeAdv0=true| The bones that are a part of the item this component is on. | ||
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[[Category:Components:Rendering{{#translation:}}|Rig]] | [[Category:Components:Rendering{{#translation:}}|Rig]] | ||
[[Category:Components{{#translation:}}|Rig]] | [[Category:Components{{#translation:}}|Rig]] | ||
Latest revision as of 16:33, 18 October 2024
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Rig is a component that is used to inform what bones are "Rig" bones for components like Dynamic Bone Chains.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Bones
|
list of Slot | The bones that are a part of the item this component is on. |