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== Behavior == | == Behavior == | ||
To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected then adjust the object pose with your off hand | To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected in Scene Inspector then adjust the object pose with your off hand | ||
== Examples == | == Examples == |
Revision as of 08:49, 9 March 2024
Component image
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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HandSide
|
Chirality | |
_rootPos
|
Float3 | |
TipReference
|
Slot | |
ShowVisual
|
Bool | |
DisableSlider
|
Bool | |
_activeVisual
|
direct CleanupRef`1<Slot> |
Behavior
To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected in Scene Inspector then adjust the object pose with your off hand