To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected then adjust the object pose with your off hand
To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected in Scene Inspector then adjust the object pose with your off hand
== Examples ==
== Examples ==
Revision as of 08:49, 9 March 2024
Component image
Grip Pose Reference component as seen in the Scene Inspector
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To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected in Scene Inspector then adjust the object pose with your off hand