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== Saving Headless Worlds == | == Saving Headless Worlds == | ||
When you're running a headless | When you're running a [[Headless Server Software|headless server]], you may wish to save changes to the world for things like collaborative building. When doing this keep in mind: | ||
# You must have save access to the world you are trying to save. | # You must have save access to the world you are trying to save. | ||
#* Simply loading someone else's world via your [[ | #* Simply loading someone else's world via your [[Headless_Server_Software/Configuration_File|configuration file]] might not give you this permissions. | ||
# Saving must be configured or invoked, saving is not automatic. | # Saving must be configured or invoked, saving is not automatic. | ||
#* Check the parameters with "save" in them on our [[ | #* Check the parameters with "save" in them on our [[Headless_Server_Software/Configuration_File|configuration file]] page. | ||
#* Also see [[ | #* Also see [[Headless_Server_Software/Commands|the headless commands reference]] for how to invoke a save. | ||
# For Cloud saving ([[ | # For Cloud saving ([[Headless_Server_Software/Configuration_File##SaveAsOwner|saveAsOwner:"CloudUser"]]), you must: | ||
#* Ensure the headless is logged into a user account | #* Ensure the headless is logged into a user account | ||
#* Ensure the logged in user has cloud storage space for the world and any changes | #* Ensure the logged in user has cloud storage space for the world and any changes |
Latest revision as of 00:18, 19 April 2024
Saving Headless Worlds
When you're running a headless server, you may wish to save changes to the world for things like collaborative building. When doing this keep in mind:
- You must have save access to the world you are trying to save.
- Simply loading someone else's world via your configuration file might not give you this permissions.
- Saving must be configured or invoked, saving is not automatic.
- Check the parameters with "save" in them on our configuration file page.
- Also see the headless commands reference for how to invoke a save.
- For Cloud saving (saveAsOwner:"CloudUser"), you must:
- Ensure the headless is logged into a user account
- Ensure the logged in user has cloud storage space for the world and any changes
For a smooth experience if you want to save a world from a headless it is recommended to:
- Copy worlds you might want to save changes to, to the headless user's account using Save As
- You'll need to log in as the headless user on regular Resonite to do this
- Utilize Groups, and load the headless world from a group's storage
- This let's your group work on and save a headless' world without interacting with the headless. The next time it restarts it'll pickup the changes from the group storage.
- When doing this make sure to disable saving on the headless, make all changes outside it.
- Experiment: Create a headless, add a cube to the world, save it, make sure the cube stays there. Don't do a lot of work without validating your setup.