|ShowDebugVisuals|Bool| Shows the box influence area and the center point of this reflection probe
|ShowDebugVisuals|Bool| Shows the box influence area and the center point of this reflection probe
|_debugVisual|{{RootFieldType|SlotCleanupRef`1|[[Type:Slot|Slot]]}}|TypeAdv16=true| The current debug visual that this reflection probe is showing, if applicable.
|_debugVisual|{{RootFieldType|SlotCleanupRef`1|[[Type:Slot|Slot]]}}|TypeAdv16=true| The current debug visual that this reflection probe is showing, if applicable.
A reflection probe component is used to make points in space that makes reflective surfaces within a box around the point show a different reflection map than the skybox. This is useful for controlling the lighting and look of a scene.
An Enum of "Realtime" or "Baked" realtime renders a new cube map outwards from the center of the probe every second while baked will use the provided BakedCubemap
Clear
An Enum of "Skybox" or "Color". Color backs the transparent parts of the reflection map with BackgroundColor due to far or near clipping with realtime, or transparent pixels in the provided BakedCubemap. Skybox when selected will instead back transparent parts with the Skybox of the world.