May 2024 survey: Difference between revisions

From Resonite Wiki
add survey category
Add aggregate data by play frequency and type of use
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   "<translate><!--T:43--> Neither</translate>": 230
   "<translate><!--T:43--> Neither</translate>": 230
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== <translate><!--T:45--> Answers by groups</translate> ==
<translate><!--T:46--> We asked how often people play Resonite and what do they use it most for to determine if preferences between IK and Performance differ significantly between these groups. However the results were very uniform across categories, showing only minor deviations. For completeness, this section includes the aggregate data.</translate>
=== <translate><!--T:47--> Preferences by play frequency</translate> ===
* <translate><!--T:48--> I play regularly: 86 % performance vs 14 % IK</translate>
* <translate><!--T:49--> I play semi-frequently: 80 % performance vs 20 % IK</translate>
* <translate><!--T:50--> I check Resonite occasionally: 83% performance vs 17% IK</translate>
* <translate><!--T:51--> I don't play, I'm only watching development from afar: 81 % performance vs 19 % IK</translate>
=== <translate><!--T:52--> Preferences by type of use</translate> ===
* <translate><!--T:53--> To socialize and have fun with friends: 83 % performance vs 17 % IK</translate>
* <translate><!--T:54--> To build and create: 90 % performance vs 10 % IK</translate>


== <translate><!--T:44--> References</translate> ==
== <translate><!--T:44--> References</translate> ==


[[Category:Survey]]
[[Category:Survey]]

Revision as of 23:58, 15 June 2024

The May 2024 survey was a survey held by the Resonite Team in early 2024 to help decide on the direction of the next major update.

Background

The initial next step after implementing the long-awaited settings UI update, was originally to fully rework the IK[1], but after some consideration, it was decided to let the community decide what should be the next focus, with a new option.

The Vote

The voting lasted two weeks, from 21st May 2024 to 4th June 2024 with the following choices of prioritization:

  • A full rework of the IK system
  • Major performance improvements

A variety of questions about financial support and playability were also asked during the survey.

Results

The results of the survey were announced at the 7th June 2024 Resonite Recap Stream[2]

A total of 2579 Responses were recorded.

Results Summary

The results were very supportive of performance being our next priority.

Pie Charts

Some artistic license was applied to the wording of responses and questions in order for rendering, theming and translations. The exact numbers displayed might be different from the number of total responses due to some questions being optional or unanswered.

The rendering of pie charts here is better on our dark theme, see this issue for more information.

How often do you play?

What do you use Resonite most for?

What is the major issue that makes it hardest for you to enjoy Resonite?

What would make you play Resonite more often?

What would make you more likely to financially support development of Resonite?

Answers by groups

We asked how often people play Resonite and what do they use it most for to determine if preferences between IK and Performance differ significantly between these groups. However the results were very uniform across categories, showing only minor deviations. For completeness, this section includes the aggregate data.

Preferences by play frequency

  • I play regularly: 86 % performance vs 14 % IK
  • I play semi-frequently: 80 % performance vs 20 % IK
  • I check Resonite occasionally: 83% performance vs 17% IK
  • I don't play, I'm only watching development from afar: 81 % performance vs 19 % IK

Preferences by type of use

  • To socialize and have fun with friends: 83 % performance vs 17 % IK
  • To build and create: 90 % performance vs 10 % IK

References