Type:Rect: Difference between revisions

From Resonite Wiki
Type inputting are now pretty named and not weird, adjusting for future reference
m a edit that shows that a person is a NERD who wants to manually do a type themselves
 
Line 1: Line 1:
A '''Rect''' represents a [[Value Type|value type]] of a 2-dimensional rectangle. It consists of a starting x and y coordinate, and a width and height. Most, if not all, components will have these as proportions of the total bounds, between 0 and 1.
A '''Rect''' represents a [[Value Type|value type]] of a 2-dimensional rectangle. It consists of a starting x and y coordinate, and a width and height. Most, if not all, components will have these as proportions of the total bounds, between 0 and 1.


For dynamic variables and other components requiring a type, the type for Rect is <code>rect</code>.
For dynamic variables and other components requiring a type, the type for Rect is <code>rect</code> or the non-pretty named type <code>Elements.Core.Rect</code>.


== Examples ==
== Examples ==

Latest revision as of 08:19, 30 June 2024

A Rect represents a value type of a 2-dimensional rectangle. It consists of a starting x and y coordinate, and a width and height. Most, if not all, components will have these as proportions of the total bounds, between 0 and 1.

For dynamic variables and other components requiring a type, the type for Rect is rect or the non-pretty named type Elements.Core.Rect.

Examples

  • For the SpriteProvider component, the Rect property bounds the sprite to be rendered, with the values being proportions of the total width and height of the sprite image.
  • Rects can be received from the component RectTransformComputedProperties to get the elements inside a UIX Canvas, and the rect sizes and positions from those elements.

See Also

How Other Places Define Rects