ProtoFlux:Local Screen Point To Direction: Difference between revisions

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Created a page for the Local Screen Point To Direction node.
 
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The '''Local Screen Point To Direction''' node takes in a normalized screen space (<code>0</code> to <code>1</code> along the user's screen), and converts it to a direction in world space. This node just takes where you are looking and points it in the direction outward from your camera/screen.
The '''Local Screen Point To Direction''' node takes in a normalized screen space (<code>0</code> to <code>1</code> along the user's screen in the X and Y position), and converts it to a direction in world space. This node just takes where you are looking and points it in the direction outward from your camera/screen.


== Inputs ==
== Inputs ==

Latest revision as of 17:25, 3 July 2024

Local Screen Point To Direction
NormalizedScreenPoint
*
Conversion

The Local Screen Point To Direction node takes in a normalized screen space (0 to 1 along the user's screen in the X and Y position), and converts it to a direction in world space. This node just takes where you are looking and points it in the direction outward from your camera/screen.

Inputs

NormalizedScreenPoint (float2)

The screen point from the user's perspective.

Outputs

* (float3)

Returns the direction from this point.