m 989onan moved page PBS ColorSplatSpecular to Component:PBS ColorSplatSpecular: Misspelled title |
Automated: update 'HighPriorityIntegration' description |
||
Line 17: | Line 17: | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|MultiValue|Bool| | |MultiValue|Bool| |
Revision as of 11:59, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
A PBS Color Splat (Metallic & Specular) shader:
- Supports 4 textures of each and a color map, where each channel represents contribution from each
- Supports height map blending too for sharper, more defined look
- Is useful for terrains
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
MultiValue
|
Bool | |
ColorMap
|
ITexture2D | |
ColorMapScale
|
Float2 | |
ColorMapOffset
|
Float2 | |
PackedHeightMap
|
ITexture2D | |
HeightTransitionRange
|
Float | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor0
|
ColorX | |
AlbedoColor1
|
ColorX | |
AlbedoColor2
|
ColorX | |
AlbedoColor3
|
ColorX | |
AlbedoTexture0
|
ITexture2D | |
AlbedoTexture1
|
ITexture2D | |
AlbedoTexture2
|
ITexture2D | |
AlbedoTexture3
|
ITexture2D | |
EmissiveColor0
|
ColorX | |
EmissiveColor1
|
ColorX | |
EmissiveColor2
|
ColorX | |
EmissiveColor3
|
ColorX | |
EmissiveMap0
|
ITexture2D | |
EmissiveMap1
|
ITexture2D | |
EmissiveMap2
|
ITexture2D | |
EmissiveMap3
|
ITexture2D | |
PackedEmissionMap
|
ITexture2D | |
PackedNormalMap01
|
ITexture2D | |
PackedNormalMap23
|
ITexture2D | |
NormalScale0
|
Float | |
NormalScale1
|
Float | |
NormalScale2
|
Float | |
NormalScale3
|
Float | |
AlphaClip
|
Float | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
SpecularColor0
|
ColorX | |
SpecularColor1
|
ColorX | |
SpecularColor2
|
ColorX | |
SpecularColor3
|
ColorX | |
SpecularMap0
|
ITexture2D | |
SpecularMap1
|
ITexture2D | |
SpecularMap2
|
ITexture2D | |
SpecularMap3
|
ITexture2D |
Usage
For comprehensive guides see Color Splat Materials.