Component:CameraFrustumMesh: Difference between revisions

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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=CameraFrustumMeshComponent.png
|Image=CameraFrustumMeshComponent.png
|Name=Camera Frustum Mesh
|Name=Camera Frustum Mesh
}}
}}
The Camera Frustum Mesh is a component that can be used in a [[Component:MeshRenderer|Mesh Renderer]] to visualize the limits and view cone of a [[Component:Camera|Camera]]


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{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Orientation|FloatQ| Direction the mesh is facing.
|Orientation|FloatQ| Direction the mesh is facing.
|Near|Float| Slices the mesh to demonstrate camera nearclip
|Near|Float| Slices the mesh to demonstrate camera nearclip
|Far|Float| Expands the mesh to demonstrate camera farclip.
|Far|Float| Expands the mesh to demonstrate camera farclip.
|HorizontalAngle|Float|
|HorizontalAngle|Float| The horizontal FOV of the camera represented by this mesh.
|VerticalAngle|Float|
|VerticalAngle|Float| The Vertical FOV of the camera represented by this mesh.
|DualSided|Bool| Enables the mesh to be dual sided.
|DualSided|Bool| Enables the mesh to be dual sided.
|NearCap|Bool|
|NearCap|Bool| Whether or not the end closest to the camera should be capped with a quad.
|FarCap|Bool|
|FarCap|Bool| Whether or not the end furthest from the camera should be capped with a quad.
}}
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== Related Components ==
== Related Components ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Camera Frustum Mesh]]
[[Category:Components{{#translation:}}|Camera Frustum Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Camera Frustum Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Camera Frustum Mesh]]

Revision as of 23:23, 14 October 2024

Component image 
Camera Frustum Mesh component as seen in the Scene Inspector

The Camera Frustum Mesh is a component that can be used in a Mesh Renderer to visualize the limits and view cone of a Camera

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Orientation FloatQ Direction the mesh is facing.
Near Float Slices the mesh to demonstrate camera nearclip
Far Float Expands the mesh to demonstrate camera farclip.
HorizontalAngle Float The horizontal FOV of the camera represented by this mesh.
VerticalAngle Float The Vertical FOV of the camera represented by this mesh.
DualSided Bool Enables the mesh to be dual sided.
NearCap Bool Whether or not the end closest to the camera should be capped with a quad.
FarCap Bool Whether or not the end furthest from the camera should be capped with a quad.

Usage

The CameraFrustumMesh is used alongside the InteractiveCamera to visualize the range of the camera.

Examples

Related Components