Component:InteractiveCamera

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Component image 
Interactive Camera component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
CameraMode Mode
PreviewWidth Int
PreviewHeight Int
RenderWidth Int
StereoSeparation Float
TimerInterval Float
TimerEnabled Bool
LastCaptureTime direct SyncTime
TimerCountIndicator field drive of String
TimerColorIndicator field drive of ColorX
_timerStartPoint direct SyncTime
_timerUser User
MainCamera direct RelayRef`1<Camera>
SecondaryCamera Camera
PreviewTexture RenderTextureProvider
DisplayMaterial IStereoMaterial
Format EncodeFormat
Quality Float
SpawnPhotoInWorld Bool
PhotoSpawnPoint Slot
PhotoSpawnSize Float
PanoramaIndicator Slot
PanoramaIndicatorSize field drive of Float3
ObjectTargetSource Slot
ObjectTargetSourceActive field drive of Bool
ObjectAutoPose Bool
HideLasersOnCapture Bool
CaptureSound AudioClip
TimerStartSound AudioClip
TimerCountdownSlowPlayer AudioClipPlayer
TimerCountdownFastPlayer AudioClipPlayer
TimerCountdownSlowOutput AudioOutput
TimerCountdownFastOutput AudioOutput
PreviewScale raw output of Float2
CameraModelOverride String
FrustumVisual CameraFrustumMesh
DefaultNearClip Float
DefaultFarClip Float
_frustumPosition field drive of Float3
_frustumRotation field drive of FloatQ
_frustumVerticalFOV field drive of Float
_frustumHorizontalFOV field drive of Float
_frustumNear field drive of Float
_frustumFar field drive of Float
_leftCamOffset field drive of Float3
_rightCamOffset field drive of Float3
_leftCamOrientation field drive of FloatQ
_rightCamOrientation field drive of FloatQ
_cameraRendering field drive of Bool
_secondaryCameraRendering field drive of Bool
ExclusiveOperators list of UserRef
ControlActiveFields list of FieldDrive`1<Bool>
RenderOnlyForUsers list of UserRef
ForceVisualsOff Bool
VisualActiveFields list of FieldDrive`1<Bool>
AutoHideProximity Float
ForceEyeAttentionUsers list of UserRef
SimulatingUser direct UserRef
DestroyOnUserLeave direct UserRef
PositioningMode CameraPositioningMode
ActiveAnchor InteractiveCameraAnchor
AnchorInterpolationSpeed Float
AnchorLinearInterpolation Bool
FrameTargetUser direct UserRef
HeadPointOffset Float3
AnglePosition Float
Distance Float
HeightOffset Float
FirstPersonPitch Float
FirstPersonRoll Float
FirstPersonOffset Float
GroupIncludeRadius Float
GroupExcludeRadius Float
ForceGroupInclude list of UserRef
ForceGroupExclude list of UserRef
PositionSmoothSpeed Float
AnglePositionSmoothSpeed Float
FramingSmoothSpeed Float
WobbleMagnitude Float3
WobbleSeed Float3
WobbleSpeed Float3
FramingViewportPosition Float2
AvoidOcclusion Bool
OcclusionIncludePlayers Bool
OcclusionIncludeAnyColliders Bool
_positionStream ValueStream`1<Float3>
_rotationStream ValueStream`1<FloatQ>
_positionDrive field drive of Float3
_rotationDrive field drive of FloatQ
_releasePosition Float3
_releaseRotation FloatQ

Behavior

Examples

See Also