Component:PBS DistanceLerpMetallic: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description,
 
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|Culling|Culling| {{stub}}
|Culling|Culling| {{stub}}
|Transparent|Bool| {{stub}}
|Transparent|Bool| {{stub}}
|OffsetFactor|Float| {{stub}}
|OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}}
|OffsetUnits|Float| {{stub}}
|OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}}
|RenderQueue|Int| {{stub}}
|RenderQueue|Int|{{Template:Material_RenderQueue_Desc}}
|Metallic|Float| {{stub}}
|Metallic|Float| {{stub}}
|Smoothness|Float| {{stub}}
|Smoothness|Float| {{stub}}

Latest revision as of 00:01, 14 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
PBS Distance Lerp Metallic component as seen in the Scene Inspector


Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
TextureScale Float2 This article or section is a Stub. You can help the Resonite Wiki by expanding it.
TextureOffset Float2 This article or section is a Stub. You can help the Resonite Wiki by expanding it.
AlbedoColor ColorX This article or section is a Stub. You can help the Resonite Wiki by expanding it.
AlbedoTexture ITexture2D This article or section is a Stub. You can help the Resonite Wiki by expanding it.
EmissiveColor ColorX This article or section is a Stub. You can help the Resonite Wiki by expanding it.
EmissiveMap ITexture2D This article or section is a Stub. You can help the Resonite Wiki by expanding it.
NormalMap ITexture2D This article or section is a Stub. You can help the Resonite Wiki by expanding it.
NormalScale Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
OcclusionMap ITexture2D This article or section is a Stub. You can help the Resonite Wiki by expanding it.
GridSize Float3 This article or section is a Stub. You can help the Resonite Wiki by expanding it.
GridOffset Float3 This article or section is a Stub. You can help the Resonite Wiki by expanding it.
DisplaceFrom Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
DisplaceTo Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
DisplaceMagnitudeFrom Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
DisplaceMagnitudeTo Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
EmissionFrom Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
EmissionTo Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
EmissionColorFrom ColorX This article or section is a Stub. You can help the Resonite Wiki by expanding it.
EmissionColorTo ColorX This article or section is a Stub. You can help the Resonite Wiki by expanding it.
OverrideDisplacementDirection Nullable`1<Float3> This article or section is a Stub. You can help the Resonite Wiki by expanding it.
LocalSpace Bool This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Points list of Point This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Culling Culling This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Transparent Bool This article or section is a Stub. You can help the Resonite Wiki by expanding it.
OffsetFactor Float how much this material should be pushed forwards or backwards on the depth buffer factor wise
OffsetUnits Float how much this material should be pushed forwards or backwards on the depth buffer unit wise
RenderQueue Int changes at which point a material renders on the render stack
Metallic Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Smoothness Float This article or section is a Stub. You can help the Resonite Wiki by expanding it.
MetallicMap ITexture2D This article or section is a Stub. You can help the Resonite Wiki by expanding it.
_regular Shader This article or section is a Stub. You can help the Resonite Wiki by expanding it.
_transparent Shader This article or section is a Stub. You can help the Resonite Wiki by expanding it.

Usage

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Examples

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