|TriangleIndex|Int| The index of the triangle on the mesh to make a diagnostic for.
|Vertex0Color|Color|
|Vertex0Color|Color| The vertex color of vertex 0 for this diagnostic mesh.
|Vertex1Color|Color|
|Vertex1Color|Color| The vertex color of vertex 1 for this diagnostic mesh.
|Vertex2Color|Color|
|Vertex2Color|Color| The vertex color of vertex 2 for this diagnostic mesh.
|VertexColorProfile|ColorProfile|
|VertexColorProfile|ColorProfile| The color profile of the input [[Type:Color|Colors]] of <code>Vertex0Color</code>, <code>Vertex1Color</code>, and <code>Vertex2Color</code>.
|Displace|Float|
|Displace|Float| How much to displace the triangle's position by it's normal (front face direction)
Triangle Diagnostic Mesh component as seen in the Scene Inspector
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Triangle Diagnostic meshes are used to show where a triangle is in the world. This is usually used as a debug tool.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.