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When creating a Resonite avatar, users might want to add some sort of eye-wear to their avatar or model to either impress their friends or just to provide some aesthetic to their model/avatar. | |||
You'll hear about things such as "glasses snapper" and run into "nicknames" (usually for the snapper keyword whitelist on [[Component:SnapTarget|SnapTarget]] and [[Component:Snapper|Snapper]]) such as: | |||
* <code>virgil</code> | |||
* <code>glass</code> or <code>glasses</code> | |||
* <code>eyewear</code> | |||
Players might run into other players that have glasses snappers but don't contain either the right keyword, have the keyword but don't have the position/rotation/scale correct or just straight up don't even have one on their model. | |||
That's why having a community-made standard for a glasses snapper keyword is good, because it would allow you to share your glasses with friends and make new ones to share with the community! | |||
When creating a snapper for glasses, users should follow steps to create something that can stick with the "new" format as so: | |||
* Create a snapper on the bridge of the nose on the avatar | |||
* Have the keyword <code>Glasses Snapper</code> or <code>glasses</code> to indicate that the snapper is for eyewear | |||
* Scale the snapper only instead of the glasses to not warp the glasses when sharing. | |||
However, when creating glasses for people to use with this "new" format, you can instead: | |||
* Create the snapper so that it rests on the bridge of the glasses down the center | |||
* Scale the model to something that fits with what most people would wear, roughly a scale of a (create-new/box/set scale of box to 0.5) as a reference for the size of the glasses. | |||
These notes here are only for people who want to work on improving a community-made standard of snappers and eyewear in general. | |||
[[Category:Community Naming Standards]] | |||
Revision as of 07:18, 5 September 2024
When creating a Resonite avatar, users might want to add some sort of eye-wear to their avatar or model to either impress their friends or just to provide some aesthetic to their model/avatar.
You'll hear about things such as "glasses snapper" and run into "nicknames" (usually for the snapper keyword whitelist on SnapTarget and Snapper) such as:
virgil
glass
orglasses
eyewear
Players might run into other players that have glasses snappers but don't contain either the right keyword, have the keyword but don't have the position/rotation/scale correct or just straight up don't even have one on their model.
That's why having a community-made standard for a glasses snapper keyword is good, because it would allow you to share your glasses with friends and make new ones to share with the community!
When creating a snapper for glasses, users should follow steps to create something that can stick with the "new" format as so:
- Create a snapper on the bridge of the nose on the avatar
- Have the keyword
Glasses Snapper
orglasses
to indicate that the snapper is for eyewear - Scale the snapper only instead of the glasses to not warp the glasses when sharing.
However, when creating glasses for people to use with this "new" format, you can instead:
- Create the snapper so that it rests on the bridge of the glasses down the center
- Scale the model to something that fits with what most people would wear, roughly a scale of a (create-new/box/set scale of box to 0.5) as a reference for the size of the glasses.
These notes here are only for people who want to work on improving a community-made standard of snappers and eyewear in general.