A list of sync delegates that define what will snap to this snap target. These usually come from components that have this kind of sync delegate hidden, and requires a mod to reveal.
The maximum angle the snapper can be compared to the angle of this snap target in degrees. Takes the shortest angle path as defined as the shortest path on a sphere.
Whether a Snapper will snap instantly whenever it's origin is within the sphere, forcing the user holding it to let go. Rather than check the snap upon letting go and snapping in.
This must refer to a SphereCollider on the same slot as the SnapTarget. Usually refers to the one generated automatically when the SnapTarget was added.
Behavior
Allows the slot containing this component to receive slots that contain a Snapper component, the Snapper slot will enter the hierarchy of the SnapTarget slot and get positioned to the center.
Control over linking
There are a number of ways to control what is allowed to link with the SnapTarget.
SnapperWhitelist
A list of reference specific snappers that is allowed to link.
SnapperKeywordWhitelist
A list of Strings that need to match to allow the link.
Unlike grabbers, Snappers do not have a way to detect events directly. (GH#2059)
A common approach to drive something else to use ProtoFlux:ChildrenCount on the slot that contains a SnapTarget and monitor if it changes using ProtoFlux:Equals.