This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system.
|RenderTransformOverride|'''[[Component:RenderTransformOverride|RenderTransformOverride]]'''|TypeAdv0=true| The render transform override made by this component.
|PoseFilter|{{RootFieldType|SyncDelegate`1|[[Type:AvatarHeadPoseFilter|AvatarHeadPoseFilter]]}}|TypeAdv1=true| This [[Sync Delegate|sync delegate]] is part of the [[Component:VRIKAvatar|VRIK Avatar Component]]'s sync delegates.
|_posOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:Float3|Float3]]>}}|TypeAdv3=true| The position field of <code>RenderTransformOverride</code>.
|_rotOverride|{{RootFieldType|FieldDrive`1|[[Type:Nullable`1|Nullable`1]]<[[Type:FloatQ|FloatQ]]>}}|TypeAdv4=true| The rotation field of <code>RenderTransformOverride</code>.
|_equippingSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv5=true| The avatar object slot that is controlling the head.
}}
}}
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[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar User View Head Override]]
[[Category:Components{{#translation:}}|Avatar User View Head Override]]
[[Category:Components{{#translation:}}|Avatar User View Head Override]]
[[Category:ComponentStubs]]
Revision as of 22:25, 24 October 2024
Component image
Avatar User View Head Override component as seen in the Scene Inspector
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This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system.