The '''DebugLocomotionSimulator''' component is used to draw Debug visuals for a virtual locomotion simulator that drives the procedural animation system.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|TrackPosition|Bool|
|TrackPosition|Bool| Whether to keep track of this Debug locomotion's progressively moving position.
|State|LocomotionState|
|State|LocomotionState| The kind of locomotion this is debugging
|MovementSpeed|Float3|
|MovementSpeed|Float3| How fast the locomotion should be moving.
|AngularSpeed|Float|
|AngularSpeed|Float| How fast this locomotion should be turning.
|RotateDirection|Bool|
|RotateDirection|Bool| Whether the locomotion should rotate its movement direction.
|OffsetRoot|Bool|
|OffsetRoot|Bool| Whether this locomotion should be offsetting from root as a starting position
}}
}}
== Behavior ==
== Examples ==
== Examples ==
Used in some Frooxius devlog videos where he shows the in progress procedural animation system.