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This component can be used in combination with the [[Component:LocomotionAnimationBodyCollider|LocomotionAnimationBodyCollider]] component to control which colliders on an avatar should be avoided by the avatar's hands. | This component can be used in combination with the [[Component:LocomotionAnimationBodyCollider|LocomotionAnimationBodyCollider]] component to control which colliders on an avatar should be avoided by the avatar's hands. | ||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
}} | }} | ||
== | == Usage == | ||
Add this component to the top of a hierarchy of any colliders on your avatar that you don't want your hands colliding with. This component can also be added to environment colliders if you want feet collisions to ignore them. | Add this component to the top of a hierarchy of any colliders on your avatar that you don't want your hands colliding with. This component can also be added to environment colliders if you want feet collisions to ignore them. | ||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
* [[Component:LocomotionAnimationBodyCollider]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Locomotion Animation Collider Block]] | [[Category:Components:Uncategorized{{#translation:}}|Locomotion Animation Collider Block]] | ||
[[Category:Components{{#translation:}}|Locomotion Animation Collider Block]] | [[Category:Components{{#translation:}}|Locomotion Animation Collider Block]] | ||
Latest revision as of 20:11, 10 November 2024
Component image
This component can be used in combination with the LocomotionAnimationBodyCollider component to control which colliders on an avatar should be avoided by the avatar's hands.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Usage
Add this component to the top of a hierarchy of any colliders on your avatar that you don't want your hands colliding with. This component can also be added to environment colliders if you want feet collisions to ignore them.
Examples
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