add info |
Automated: update Categories, SyncDelegates |
||
Line 20: | Line 20: | ||
|BottomRightCut|Float| How much to bevel the bottom right corner. | |BottomRightCut|Float| How much to bevel the bottom right corner. | ||
|Relief|Bool| indent the center inwards or not. | |Relief|Bool| indent the center inwards or not. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]| | |||
}} | }} | ||
Line 31: | Line 36: | ||
[[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Plane Mesh]] | [[Category:Components:Assets:Procedural Meshes:Legacy UI{{#translation:}}|Bevel Plane Mesh]] | ||
[[Category:ComponentStub]] | |||
[[Category:Components{{#translation:}}|Bevel Plane Mesh]] | [[Category:Components{{#translation:}}|Bevel Plane Mesh]] |
Revision as of 13:11, 6 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Used in old Legacy content like old inspectors and panels.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Width
|
Float | the width of the plane |
Height
|
Float | the height of the plane |
Thickness
|
Float | How 3D the plane should be, making it more like a box. |
TopLeftCut
|
Float | How much to bevel the top left corner. |
BottomRightCut
|
Float | How much to bevel the bottom right corner. |
Relief
|
Bool | indent the center inwards or not. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action |
Usage
Attach to a slot, and use the Settup Renderer
button to view the mesh.
Examples
Used in old legacy UI from migrated content.