Component:LightningMesh: Difference between revisions

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[[Category:Components{{#translation:}}|Lightning Mesh]]
[[Category:Components{{#translation:}}|Lightning Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Lightning Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Lightning Mesh]]
[[Category:ComponentStub]]
[[Category:ComponentStubs]]
[[Category:Components With Nested Types{{#translation:}}|Lightning Mesh]]
[[Category:Components With Nested Types{{#translation:}}|Lightning Mesh]]

Revision as of 21:06, 6 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Lightning Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Seed Int
Points Int
Topology Topology
Shading Shading
Ends Ends
DualSided Bool
Point0 Float3
Point1 Float3
StrikeLevels list of StrikeProperties

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action

Usage

StrikeProperties

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Fields

Fields
Name Type Description
Segments Int
StartWidth Float
EndWidth Float
MinOffset Float
MaxOffset Float
ChildCount Int
MinChildTargetDistanceRatio Float
MaxChildTargetDistanceRatio Float
MinChildTargetOffset Float
MaxChildTargetOffset Float


Examples

Related Components