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The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh. | The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh. | ||
== | |||
== Fields == | |||
{{Table ComponentFields | {{Table ComponentFields | ||
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]] | |Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]] | ||
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv1=true| A list of materials to be applied to the mesh | |Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv1=true| A list of materials to be applied to the mesh | ||
|MaterialPropertyBlocks|{{RootFieldType|SyncAssetList`1|[[Type:MaterialPropertyBlock|MaterialPropertyBlock]]}}|TypeAdv2=true| | |MaterialPropertyBlocks|{{RootFieldType|SyncAssetList`1|[[Type:MaterialPropertyBlock|MaterialPropertyBlock]]}}|TypeAdv2=true| A list of material property blocks to apply to the materials on this mesh. Usually used for performance reasons where using multiple similar materials would take more resources. | ||
|ShadowCastMode|ShadowCastMode| How this object will cast shadows onto the world, or if it <i>only</i> draws a shadow. | |ShadowCastMode|ShadowCastMode| How this object will cast shadows onto the world, or if it <i>only</i> draws a shadow. | ||
|MotionVectorMode|MotionVectorMode| | |MotionVectorMode|MotionVectorMode| See Motion vector mode. | ||
|SortingOrder|Int| | |SortingOrder|Int| Whether to render this before or after other renderers with geometry in the same location. | ||
}} | }} | ||
== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|SplitSubmeshes()|[[Type:Action|Action]]| | |SplitSubmeshes()|[[Type:Action|Action]]| Will split this mesh into additional submeshes, each having only one material. | ||
|MergeByMaterial()|[[Type:Action|Action]]| | |MergeByMaterial()|[[Type:Action|Action]]| Will merge all submeshes that use the same material. | ||
}} | }} | ||
== | == Usage == <!--T:3--> | ||
== Examples == <!--T:2--> | == Examples == <!--T:2--> | ||
== | == See Also == <!--T:5--> | ||
* [[Component:SkinnedMeshRenderer]] | |||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Mesh Renderer]] | [[Category:Components{{#translation:}}|Mesh Renderer]] | ||
[[Category:Components:Rendering{{#translation:}}|Mesh Renderer]] | [[Category:Components:Rendering{{#translation:}}|Mesh Renderer]] | ||
[[Category:Renderer]] | [[Category:Renderer]] |
Latest revision as of 23:02, 24 December 2024
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Component image
The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
list of Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
list of MaterialPropertyBlock | A list of material property blocks to apply to the materials on this mesh. Usually used for performance reasons where using multiple similar materials would take more resources. |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
MotionVectorMode
|
MotionVectorMode | See Motion vector mode. |
SortingOrder
|
Int | Whether to render this before or after other renderers with geometry in the same location. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
SplitSubmeshes()
|
Action | Will split this mesh into additional submeshes, each having only one material. |
MergeByMaterial()
|
Action | Will merge all submeshes that use the same material. |