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[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Wire Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Tube Wire Mesh]] | ||
[[Category:Components{{#translation:}}|Tube Wire Mesh]] | [[Category:Components{{#translation:}}|Tube Wire Mesh]] | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] |
Revision as of 21:19, 6 November 2024
Component image
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Point0
|
Float3 | |
Point1
|
Float3 | |
Tangent0
|
Float3 | |
Tangent1
|
Float3 | |
Orientation0
|
FloatQ | |
Orientation1
|
FloatQ | |
Steps
|
Int | |
Exp
|
Float | |
Color0
|
ColorX | |
Color1
|
ColorX | |
UVScale
|
Float2 | |
UVOffset
|
Float2 | |
Radius0
|
Float | |
Radius1
|
Float | |
Ends
|
Ends | |
Shading
|
Shading | |
Points
|
Int |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |