Component:LegacyAnimationTypeAdapter: Difference between revisions

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|Source|LegacyParticleAnimationType|
|Source|LegacyParticleAnimationType|
|Target|{{RootFieldType|FieldDrive`1|[[Type:TextureSheetAnimationType|TextureSheetAnimationType]]}}|TypeAdv1=true|
|Target|{{RootFieldType|FieldDrive`1|[[Type:TextureSheetAnimationType|TextureSheetAnimationType]]}}|TypeAdv1=true|
|AnimationTiles|{{RootFieldType|RelayRef`1|[[Type:IValue`1|IValue`1]]<[[Type:Int2|Int2]]>}}|TypeAdv2=true|
|AnimationEnabled|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv3=true|
}}
}}


== Sync Delegates ==
 
{{Table ComponentTriggers
 
}}


== Usage ==
== Usage ==

Revision as of 06:02, 17 March 2025

Component image 
File:LegacyAnimationTypeAdapterComponent.png
Legacy Animation Type Adapter component as seen in the Scene Inspector


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Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Source LegacyParticleAnimationType
Target field drive of TextureSheetAnimationType
AnimationTiles direct RelayRef`1<IValue`1<Int2>>
AnimationEnabled field drive of Bool



Usage

Examples

See Also