|Root|0| Component orients to look at the user's root node (Usually user slot)
|Head|1|
|Head|1| Component orients to look at the user's head node (Usually the top of the neck where the head bends.
|View|2|
|View|2| Component orients to look at the user's view point (camera view) only works in local, else will look at the local user regardless of other settings. This may be a bug.
}}
}}
== Usage ==
== Usage ==
Attach to a slot, and then specify fields. Sometimes the fields like rotation offset and around axis may not adjust orientation as desired. In most cases, simply adding a slot beside the object that should look at another object (EX a piston that is already oriented to look at its target at rest) and then parenting it will achieve the desired effect.
The LookAtUser component drives the rotation specified by _rotationDrive to point towards the user specified in TargetUser, or the Local User if TargetAtLocalUser is checked.
Automatically Assigned - The FloatQ to be driven by this component.
UserNode
Values
Name
Value
Description
Root
0
Component orients to look at the user's root node (Usually user slot)
Head
1
Component orients to look at the user's head node (Usually the top of the neck where the head bends.
View
2
Component orients to look at the user's view point (camera view) only works in local, else will look at the local user regardless of other settings. This may be a bug.
Usage
Attach to a slot, and then specify fields. Sometimes the fields like rotation offset and around axis may not adjust orientation as desired. In most cases, simply adding a slot beside the object that should look at another object (EX a piston that is already oriented to look at its target at rest) and then parenting it will achieve the desired effect.