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|Skybox|0| When rendering, clear unrendered pixels with the skybox in the world. This is the expected behavior to match realism. | |Skybox|0| When rendering, clear unrendered pixels with the skybox in the world. This is the expected behavior to match realism. | ||
|Color|1| When rendering, clear unrendered pixels with a color. This is useful in circumstances like green screens | |Color|1| When rendering, clear unrendered pixels with a color. This is useful in circumstances like green screens | ||
|Depth|2| | |Depth|2| When rendering, clear only pixels that have depth values assigned to them. This is not Photo Sensitive friendly when viewing the skybox!!! | ||
|Nothing|3| Don't replace non drawn pixels every frame. This can cause smearing and bright flashes and blooming when enabled. This is not Photo Sensitive friendly!!! | |Nothing|3| Don't replace non drawn pixels every frame. This can cause smearing and bright flashes and blooming when enabled. This is not Photo Sensitive friendly!!! | ||
}} | }} | ||
Latest revision as of 18:31, 3 May 2025
This enum informs a rendering component like a Camera or a Camera Portal (mirror) to clear the buffer with when rendering a new frame. OpenGL, DX11, and other rendering engines render on top of the previous pixels when drawing, and this determines what is done with the pixels it doesn't draw over.
| Name | Value | Description |
|---|---|---|
Skybox
|
0 | When rendering, clear unrendered pixels with the skybox in the world. This is the expected behavior to match realism. |
Color
|
1 | When rendering, clear unrendered pixels with a color. This is useful in circumstances like green screens |
Depth
|
2 | When rendering, clear only pixels that have depth values assigned to them. This is not Photo Sensitive friendly when viewing the skybox!!! |
Nothing
|
3 | Don't replace non drawn pixels every frame. This can cause smearing and bright flashes and blooming when enabled. This is not Photo Sensitive friendly!!! |