Component:LocalMeshProvider: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
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{{Debug}}
{{Infobox Component
{{Infobox Component
|Image=LocalMeshProviderComponent.png
|Image=LocalMeshProviderComponent.png
|Name=Local Mesh Provider
|Name=Local Mesh Provider
}}
}}
{{stub}}
The '''Local Mesh Provider''' is a debug component that provides geometry of a blank mesh.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool| {{Asset HighPriorityIntegration Field}}
}}
}}


== Behavior ==
== Usage ==
Not used for much.


== Examples ==
== Examples ==
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[[Category:Components:Uncategorized{{#translation:}}|Local Mesh Provider]]
[[Category:Components:Uncategorized{{#translation:}}|Local Mesh Provider]]
[[Category:Components{{#translation:}}|Local Mesh Provider]]
[[Category:Components{{#translation:}}|Local Mesh Provider]]
[[Category:ComponentStubs]]

Revision as of 21:30, 6 May 2025

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.
Component image 
Local Mesh Provider component as seen in the Scene Inspector

The Local Mesh Provider is a debug component that provides geometry of a blank mesh.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.

Usage

Not used for much.

Examples

See Also