Created a page for the User Spawn node. (+ Added join note) |
add info |
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|Name=User Spawn | |Name=User Spawn | ||
|Category=World | |Category=World | ||
|Inputs= | |||
[ | |||
{"Name":"OnlyHost", "Type":"bool"} | |||
] | |||
|Outputs= | |Outputs= | ||
[ | [ | ||
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{{Note|When a user joins, this node will also fire due to them spawning in the world for the first time.|information}} | {{Note|When a user joins, this node will also fire due to them spawning in the world for the first time.|information}} | ||
== Inputs == | |||
=== OnlyHost ([[Type:Bool]]) === | |||
Fires events for user spawns only for the host of the session. | |||
== Outputs == | == Outputs == |
Revision as of 22:56, 2 August 2025
User Spawn
World
The User Spawn
node is an event that fires when a user spawns/respawns in the current world this node is in, as well as providing that user.
Spawn events can happen when a user either gets removed or deleted from the hierarchy, using the respawn button in the session menu, or using a gadget to respawn a user.
Inputs
OnlyHost (Type:Bool)
Fires events for user spawns only for the host of the session.
Outputs
OnSpawn (Call)
Fires when a user spawned in the world.
SpawnedUser (User)
The User that spawned in this world.