cat, cleanup, remove translate tags (we need to find a solution for the component situation)
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<languages></languages>
<translate>
{{Infobox Component
{{Infobox Component
|Image=MeshRendererComponent.png
|Image=MeshRendererComponent.png
|Name=MeshRenderer
|Name=MeshRenderer
}}
}}
<!--T:1-->
The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
The '''MeshRenderer''' component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]]
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv0=true| The mesh to be rendered. Can be a [[StaticMesh (Component)|StaticMesh]] or a [[:Category:Components:Assets:Procedural Meshes|Procedural Mesh]]
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}}
}}
== Sync Delegates ==
== Sync delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|SplitSubmeshes:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Will split this mesh into additional submeshes, each having only one material.
|SplitSubmeshes:[[Type:Action|Action]]|[[Type:Action|Action]]|false| Will split this mesh into additional submeshes, each having only one material.
A list of material property blocks to apply to the materials on this mesh. Usually used for performance reasons where using multiple similar materials would take more resources.