Translations:Tutorial:MSDF rendering/2/en: Difference between revisions
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Latest revision as of 19:36, 26 January 2026
To render MSDFs in Resonite, use the TextUnlitMaterial or UI_TextUnlitMaterial materials. The MSDF can be placed in the FontAtlas field of the material. TintColor is used to color the actual object the MSDF represents, while BackgroundColor can be used to color the background of the MSDF, so long as AutoBackgroundColor is unchecked. OutlineColor can be used to give an outline color to the object. FaceDilate dilates the boundary of the MSDF, OutlineThickness controls the thickness of the outline, and FaceSoftness controls how soft the object looks.