Component:XiexeToonMaterial: Difference between revisions

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|OutlineColor|Color|  
|OutlineColor|Color|  
|OutlineAlbedoTint|Bool|  
|OutlineAlbedoTint|Bool|  
|OutlineMask|ITexture2D|Determines the areas of an avatar's UV where outlines can appear. White removes them and black adds them.  
|OutlineMask|ITexture2D| Grayscale mask that determines relative thickeness of outline. Black is no outline. White is 100% of the OutlineWidth value.  
|ShadowRamp|ITexture2D|  
|ShadowRamp|ITexture2D|  
|ShadowRampMask|ITexture2D|  
|ShadowRampMask|ITexture2D| Grayscale mask that selects which pixel row of the Shadow Ramp texture to use for a given texel.
|ShadowRampMaskScale|Float2|  
|ShadowRampMaskScale|Float2|  
|ShadowRampMaskOffset|Float2|  
|ShadowRampMaskOffset|Float2|  
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== Behavior ==
== Behavior ==



Revision as of 04:34, 12 January 2024

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Component image 
XiexeToonMaterial component as seen in the Scene Inspector


Intoduction

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
MainTexture ITexture2D
Color Color
UseVertexColors Bool
BlendMode BlendMode
ZWrite ZWrite
AlphaClip Float
MainTextureScale Float2
MainTextureOffset Float2
Saturation Float
NormalMap ITexture2D
NormalMapScale Float2
NormalMapOffset Float2
NormalScale Float
Metallic Float
Glossiness Float
Reflectivity Float
MetallicGlossMap ITexture2D
MetallicGlossMapScale Float2
MetallicGlossMapOffset Float2
EmissionMap ITexture2D
EmissionColor Color
EmissionMapScale Float2
EmissionMapOffset Float2
RimColor Color
RimAlbedoTint Float
RimAttenuationEffect Float
RimIntensity Float
RimRange Float
RimThreshold Float
RimSharpness Float
SpecularIntensity Float
SpecularArea Float
Matcap ITexture2D
MatcapTint Color
OcclusionMap ITexture2D
OcclusionMapScale Float2
OcclusionMapOffset Float2
OcclusionColor Color
Outline OutlineStyle Defines the type of Outline to show on the material.
OutlineWidth Float
OutlineColor Color
OutlineAlbedoTint Bool
OutlineMask ITexture2D Grayscale mask that determines relative thickeness of outline. Black is no outline. White is 100% of the OutlineWidth value.
ShadowRamp ITexture2D
ShadowRampMask ITexture2D Grayscale mask that selects which pixel row of the Shadow Ramp texture to use for a given texel.
ShadowRampMaskScale Float2
ShadowRampMaskOffset Float2
ShadowRim Color
ShadowSharpness Float
ShadowRimRange Float
ShadowRimThreshold Float
ShadowRimSharpness Float
ShadowRimAlbedoTint Float
ThicknessMap ITexture2D
ThicknessMapScale Float2
ThicknessMapOffset Float2
SubsurfaceColor Color
SubsurfaceDistortion Float
SubsurfacePower Float
SubsurfaceScale Float
OffsetFactor Float
OffsetUnits Float
Culling Culling
ColorMask ColorMask
AlbedoUV Int
NormalUV Int
MetallicUV Int
ThicknessUV Int
OcclusionUV Int
EmissionUV Int
RenderQueue Int
__legacyCutout Bool
_regular Shader
_outline Shader


Behavior

Examples

Related Components

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