Component:TouchEventRelay: Difference between revisions

From Resonite Wiki
imported>Kazu
mNo edit summary
 
Please no Logix, also bad language I fixed it.
Line 1: Line 1:
<languages></languages>
<languages></languages>
<translate>
<translate>
<!--T:1-->
 
Apparently, TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.


{{Infobox Component
{{Infobox Component
Line 9: Line 8:
}}
}}


<!--T:2-->
== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
Line 17: Line 15:
}}
}}


<!--T:3-->
== Usage ==
== Usage ==
*To Use hyperlink item without touchable/interactable component: Use TouchEventRelay. You put that on the top of your object, then put the hyperlink and other touchables as children (with no colliders on them) and add them to the list of "TouchableTargets" of the TouchEventRelay. [https://discord.com/channels/402159838827905024/477711742001086505/721967459262791730| Discord]
*To trigger a hyperlink component without a touchable/interactable component you can use a TouchEventRelay. You a touch event relay on the collider of your object, then put a hyperlink or other touchables as children (with no colliders on them) then add them to the TouchableTargets list of the TouchEventRelay.
== Examples ==
== Examples ==
* [https://www.youtube.com/watch?v=5n2veHi-CJU Using TouchEventRelay for complicated Touch Events] by [[User:ProbablePrime|ProbablePrime]]
* [https://www.youtube.com/watch?v=5n2veHi-CJU Using TouchEventRelay for complicated Touch Events] by [[User:ProbablePrime|ProbablePrime]]


<!--T:5-->
== Related Components ==
== Related Components ==
* [[Touchable_Events_(LogiX_node)]] Needs to be used with TouchEventRelay under Transform/Interaction) [https://discord.com/channels/402159838827905024/469131434628612116/655778555594014740| Discord]
* [[Touchable Events (ProtoFlux Node)]] can be used with TouchEventRelay.
</translate>
TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.
[[Category:Components{{#translation:}}|Touch Event Relay]]
[[Category:Components{{#translation:}}|Touch Event Relay]]
[[Category:Components:Transform:Interaction{{#translation:}}|Touch Event Relay]]
[[Category:Components:Transform:Interaction{{#translation:}}|Touch Event Relay]]

Revision as of 00:36, 14 January 2024

<translate>


Component image 
Touch Event Relay component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Touched WorldDelegate
AcceptOutOfSightTouch Bool
TouchableTargets SyncRefList<ITouchable>

Usage

  • To trigger a hyperlink component without a touchable/interactable component you can use a TouchEventRelay. You a touch event relay on the collider of your object, then put a hyperlink or other touchables as children (with no colliders on them) then add them to the TouchableTargets list of the TouchEventRelay.

Examples

Related Components

TouchEventRelay can relay events from a Touchable element to fire another ITouchable component.