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The BevelBoxMesh component can be placed in a [[MeshRenderer (Component)|MeshRenderer]] to create a box with beveled edges. | The BevelBoxMesh component can be placed in a [[MeshRenderer (Component)|MeshRenderer]] to create a box with beveled edges. | ||
Revision as of 05:12, 14 January 2024
The BevelBoxMesh component can be placed in a MeshRenderer to create a box with beveled edges.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Size
|
Float3 | The 3-Dimentional scale of the mesh. |
Bevel
|
Float | Size of the rounded edges. |
UVScale
|
Float3 | |
ScaleUVWithSize
|
Bool |
Usage
Examples

The BevelBoxMesh component can be used to create many interesting shapes by mixing different sizes and bevels.
Related Components
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