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Will send a pulse every game tick from the UpdatingUser if User is provided. | |||
If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior. | |||
[[Category:ProtoFlux:Flow]] | [[Category:ProtoFlux:Flow]] |
Revision as of 00:39, 15 January 2024
Update
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Flow
Will send a pulse every game tick from the UpdatingUser if User is provided.
If the UpdatingUser is not provided and SkipIfNull is Null or False, it will pulse for every user for every game tick, this can lead to undesired behavior.