m Fix typo |
Added note about getting the Grabbable slot |
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[[File:GetObjectRootExample.png | 750px | Two nodes setup showing how to use the Get Object Root ProtoFlux node.]] | [[File:GetObjectRootExample.png | 750px | Two nodes setup showing how to use the Get Object Root ProtoFlux node.]] | ||
Using this node on a hit collider slot of a Grabbable object with OnlyExplicit set to false you can get the slot containing the Grabbable component which is most likely going to be the object's root, even if the object doesn't have a explicit ObjectRoot component. | |||
[[Category:ProtoFlux:Slots]] | [[Category:ProtoFlux:Slots]] |
Revision as of 19:09, 17 January 2024
Get Object Root
Slots
Returns the root slot of an object from one slot input which is a child of the specified object.
Inputs
Instance
A slot within the object you want the root of.
OnlyExplicit
If this is true, it will explicitly look for slots which have a ObjectRoot component.
If this is false, it will look for slots containing a component which implements IObjectRoot. These include:
- LegacyPanel
- SceneInspector
- ObjectRoot
- Grabbable
- ProtoFluxNode
Outputs
*
Will return a slot being the root of the object.
If no such component is found, the initial slot itself will be returned.
Examples
Using this node on a hit collider slot of a Grabbable object with OnlyExplicit set to false you can get the slot containing the Grabbable component which is most likely going to be the object's root, even if the object doesn't have a explicit ObjectRoot component.