Category:ProtoFlux:Slots

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Category Summary
Info Nodes that get or set information about slots.
Searching Nodes for searching through slots.
Nodes
Node Name Description
ChildrenCount tells you how many Slots are under a Slot.
DestroySlot Destroys the provided Slot.
DestroySlotChildren Destroys the provided Slot's Children Slots.
DuplicateSlot Duplicates the provided Slot.
GetActiveUser Gets the nearest parent User of the provided Slot.
GetActiveUserRoot Gets the nearest parent User's UserRoot of the provided Slot.
GetActiveUserSelf Gets the nearest parent User of this Node's Slot.
GetChild Gets a child of the provided Slot based on index starting from 0 in the inspector.
GetObjectRoot Finds the nearest parent slot that is recognized as an object root.
GetParentSlot Get the Slot that is the parent of the provided Slot. Provided Root it returns null.
GetSlot Gets the Slot of a Component.
GetSlotOrderOffset Gets the Long value stored in OrderOffset on a Slot.
IndexOfChild Gets the index based on starting from 0 in the inspector.
IsChildOf Checks if a slot is the child of another Recursively.
RootSlot The Root Slot of a world. This is a Constant.
SetChildIndex Set the offset of a Slot in the inspector starting from 0.
SetParent Sets the provided Instance Slot's parent to the provided Parent Slot.
SlotChildrenEvents Sends Impulses when something changes in the immediate children of the provided Slot.