Component:AvatarExpressionDriver: Difference between revisions

From Resonite Wiki
Update AvatarExpressionDriver to include missing fields
Add missing epxressions
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- Smile
- Smile
- SmileLeft
- SmileLeft
- SmileRight
- SmileRight


- SmirkLeft
- SmirkLeft
- SmirkRight
- SmirkRight


- Frown
- Frown
- FrownLeft
- FrownLeft
- FrownRight
- FrownRight


- TongueOut
- TongueOut
 
- TongueRaise
- TongueExtend
- TongueLeft
- TongueLeft
- TongueRight
- TongueRight
- TongueDown
- TongueDown
- TongueUp
- TongueUp
- TongueRoll
- TongueRoll
- TongueHorizontal
- TongueVertical
- TongueUpLeft
- TongueUpRight
- TongueDownLeft
- TongueDownRight


- SmileClosed
- SmileClosedLeft
- SmileClosedRight


- Grin
- Grin
- GrinLeft
- GrinLeft
- GrinRight
- GrinRight


- Angry
- Angry


- CheekPuffLeft
- CheekPuffLeft
- CheekPuffRight
- CheekPuffRight
- CheekPuff
- CheekPuff
- CheekSuckLeft
- CheekSuckLeft
- CheekSuckRight
- CheekSuckRight
- CheekSuck
- CheekSuck


- LipRaiseUpperLeft
- LipRaiseUpperLeft
- LipRaiseUpperRight
- LipRaiseUpperRight
- LipRaiseLowerLeft
- LipRaiseLowerLeft
- LipRaiseLowerRight
- LipRaiseLowerRight
- LipRaiseUpper
- LipRaiseUpper
- LipRaiseLower
- LipRaiseLower


- LipMoveLeftUpper
- LipMoveLeftUpper
- LipMoveRightUpper
- LipMoveRightUpper
- LipMoveLeftLower
- LipMoveLeftLower
- LipMoveRightLower
- LipMoveRightLower
 
- LipMoveHorizontalUpper
- LipMoveHorizontalLower


- LipTopOverturn
- LipTopOverturn
- LipBottomOverturn
- LipBottomOverturn
- LipOverlayUpper
- LipOverlayUpper
- LipUnderlayUpper
- LipUnderlayUpper
- LipOverlayLower
- LipOverlayLower
- LipUnderlayLower
- LipUnderlayLower


- JawLeft
- JawLeft
- JawRight
- JawRight
 
- JawHorizontal
- JawForward
- JawForward
- JawDown
- JawDown
- JawOpen
- JawOpen


- Pout
- Pout

Revision as of 01:46, 24 January 2024


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Component image 
AvatarExpressionDriver component as seen in the Scene Inspector


Intoduction

Allows the asignment of the IMouthTrackingSourceComponent to blendshapes. Following Drivers can be assigned by adding these to the ExpressionDrivers(list) and assigning these to target Blend shapes

- Smile - SmileLeft - SmileRight

- SmirkLeft - SmirkRight

- Frown - FrownLeft - FrownRight

- TongueOut - TongueRaise - TongueExtend - TongueLeft - TongueRight - TongueDown - TongueUp - TongueRoll - TongueHorizontal - TongueVertical - TongueUpLeft - TongueUpRight - TongueDownLeft - TongueDownRight

- SmileClosed - SmileClosedLeft - SmileClosedRight

- Grin - GrinLeft - GrinRight

- Angry

- CheekPuffLeft - CheekPuffRight - CheekPuff - CheekSuckLeft - CheekSuckRight - CheekSuck

- LipRaiseUpperLeft - LipRaiseUpperRight - LipRaiseLowerLeft - LipRaiseLowerRight - LipRaiseUpper - LipRaiseLower

- LipMoveLeftUpper - LipMoveRightUpper - LipMoveLeftLower - LipMoveRightLower - LipMoveHorizontalUpper - LipMoveHorizontalLower

- LipTopOverturn - LipBottomOverturn - LipOverlayUpper - LipUnderlayUpper - LipOverlayLower - LipUnderlayLower

- JawLeft - JawRight - JawHorizontal - JawForward - JawDown - JawOpen

- Pout

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
DataSource IMouthTrackingSourceComponent
StrengthMultiplier Float Determines strength of expressions
VolumeSource IField`1
SilenceSource IField`1
ExpressionDrivers List
Target FieldDrive`1
Expression AvatarExpression
Min Float
Max Float
VolumeSupressionStrength Float

Behavior

Examples

Related Components