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{{#Invoke:ProtoFlux|GenerateUI | {{#Invoke:ProtoFlux|GenerateUI | ||
|Name=Get Asset<A> | |Name=Get Asset<A> | ||
|Category= | |Category=Assets | ||
|Inputs= | |Inputs= | ||
[ | [ | ||
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File:Animation_Track_Index_Example1.png|Example of a find track index being used with a sample track index. | File:Animation_Track_Index_Example1.png|Example of a find track index being used with a sample track index. | ||
</gallery> | </gallery> | ||
[[Category:ProtoFlux:Assets]] |
Revision as of 20:09, 4 February 2024
Get Asset<A>
Assets
This node when provided an Animation Asset will search the animation's AnimJ data for a field on an object
Inputs
Animation (Animation Asset)
The Animation Asset provided by an IAssetProvider<Animation>.
Node (String)
A String that is usually the name of the slot which has it's property animated. This can vary though, and AnimJ explains this.
Property (String)
A String that is usually the human name of a field. So a floatQ would be Rotation for a Property. This can vary though, and AnimJ explains this.
Outputs
* (Int)
The index in a list of drivers a Animator would have when using the Animation (Animation Asset) provided to this node. The animation would be put into the Clip
Field.
Examples
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Example of a find track index being used with a sample track index.