Component:MainAndMaskTexturePropertyBlock: Difference between revisions

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m ProbablePrime moved page MainAndMaskTexturePropertyBlock (Component) to Component:MainAndMaskTexturePropertyBlock: Creating component Namespace
Automated: update component fields
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{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|
|Texture|IAssetProvider`1|TypeString1=IAssetProvider<ITexture2D>|
|Texture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv1=true|
|MaskTexture|IAssetProvider`1|TypeString2=IAssetProvider<ITexture2D>|
|MaskTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv2=true|
}}
}}



Revision as of 09:16, 1 March 2024


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Component image 
Main And Mask Texture Property Block component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
Texture ITexture2D
MaskTexture ITexture2D

Usage

Examples

Related Components