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Component image
Main And Mask Texture Property Block component as seen in the Scene Inspector
The MainAndMaskTexturePropertyBlock component is used to modify material properties on mesh renderers and skinned mesh renderers as part of their material Property blocks. This is useful in instances where having lots of extra materials is less performant than modifying a material using a Property Block.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.