imported>ProbablePrime Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=PBS_RimSpecularComponent.png |Name=PBS Rim Specular }} <!--T:2--> == Fields == {{Table Comp..." |
Automated: update component fields |
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|TextureScale|Float2| | |TextureScale|Float2| | ||
|TextureOffset|Float2| | |TextureOffset|Float2| | ||
|AlbedoColor| | |AlbedoColor|ColorX| | ||
|AlbedoTexture| | |AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv4=true| | ||
|EmissiveColor| | |EmissiveColor|ColorX| | ||
|EmissiveMap| | |EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true| | ||
|NormalScale|Float| | |NormalScale|Float| | ||
|OcclusionMap| | |OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true| | ||
|RimColor| | |RimColor|ColorX| | ||
|RimPower|Float| | |RimPower|Float| | ||
|GammaCurve|Float| | |||
|Transparent|Bool| | |Transparent|Bool| | ||
|ForceZWrite|Bool| | |ForceZWrite|Bool| | ||
Line 28: | Line 29: | ||
|OffsetUnits|Float| | |OffsetUnits|Float| | ||
|RenderQueue|Int| | |RenderQueue|Int| | ||
|SpecularColor| | |SpecularColor|ColorX| | ||
|SpecularMap| | |SpecularMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | ||
|_regular| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv20=true| | ||
|_transparent| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv21=true| | ||
|_zwrite| | |_zwrite|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv22=true| | ||
}} | }} | ||
Revision as of 09:42, 1 March 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
RimColor
|
ColorX | |
RimPower
|
Float | |
GammaCurve
|
Float | |
Transparent
|
Bool | |
ForceZWrite
|
Bool | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
SpecularColor
|
ColorX | |
SpecularMap
|
ITexture2D | |
_regular
|
Shader | |
_transparent
|
Shader | |
_zwrite
|
Shader |