Automated: update component fields |
MeshData nested enum |
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== Usage == | == Usage == | ||
== MeshData == | |||
{{stub}} | |||
{{Table EnumValues | |||
|Position|0| | |||
|Color|1| | |||
|ColorAlpha|2| | |||
|Normals|3| | |||
|Tangents|4| | |||
|TangentDir|5| | |||
|Bitangents|6| | |||
|UV0s|7| | |||
|UV1s|8| | |||
|UV2s|9| | |||
|UV3s|10| | |||
}} | |||
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[[Category:Components{{#translation:}}|Debug Material]] | [[Category:Components{{#translation:}}|Debug Material]] | ||
[[Category:Components:Assets:Materials:Special{{#translation:}}|Debug Material]] | [[Category:Components:Assets:Materials:Special{{#translation:}}|Debug Material]] | ||
[[Category:Components With Nested Enums]] |
Revision as of 23:35, 1 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
_shader
|
Shader | |
Scale
|
Float | |
Offset
|
Float3 | |
Visualize
|
MeshData | |
Normalize
|
Bool | |
RenderQueue
|
Int |
Usage
MeshData
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Name | Value | Description |
---|---|---|
Position
|
0 | |
Color
|
1 | |
ColorAlpha
|
2 | |
Normals
|
3 | |
Tangents
|
4 | |
TangentDir
|
5 | |
Bitangents
|
6 | |
UV0s
|
7 | |
UV1s
|
8 | |
UV2s
|
9 | |
UV3s
|
10 |