Component:DebugMaterial: Difference between revisions

From Resonite Wiki
MeshData nested enum
Automated: update component fields
Line 50: Line 50:
[[Category:Components{{#translation:}}|Debug Material]]
[[Category:Components{{#translation:}}|Debug Material]]
[[Category:Components:Assets:Materials:Special{{#translation:}}|Debug Material]]
[[Category:Components:Assets:Materials:Special{{#translation:}}|Debug Material]]
[[Category:Components With Nested Enums]]
[[Category:Components With Nested Enums{{#translation:}}|Debug Material]]

Revision as of 18:34, 3 March 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Debug Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool
_shader Shader
Scale Float
Offset Float3
Visualize MeshData
Normalize Bool
RenderQueue Int

Usage

MeshData

This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Values
Name Value Description
Position 0
Color 1
ColorAlpha 2
Normals 3
Tangents 4
TangentDir 5
Bitangents 6
UV0s 7
UV1s 8
UV2s 9
UV3s 10


Examples

Related Components