m 989onan moved page CapsuleCollider (Component) to Component:CapsuleCollider: Misspelled title |
Automated: update Categories |
||
Line 21: | Line 21: | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components]] | [[Category:Components:Physics:Colliders{{#translation:}}|Capsule Collider]] | ||
[[Category:Components: | [[Category:Components{{#translation:}}|Capsule Collider]] |
Revision as of 20:58, 3 March 2024
Component image 
Capsule Collider component as seen in the Scene Inspector

The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Offset
|
Float3 | |
Type
|
ColliderType | |
Mass
|
Float | |
CharacterCollider
|
Bool | |
IgnoreRaycasts
|
Bool | |
Height
|
Float | |
Radius
|
Float |
Examples
- The CapsuleCollider is used in Locomotion Modules to represent the player's width and height.