Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=WorldLoadingProgressInterface.png |Name=World Loading Progress Interface }} '''WorldLoadingProgressInterface''' is the key component in the creation of a user-definable world loading progress bar. When attached to a slot it allows that slot to be set as a user's custom world loading progress indicator from their inventory. When used it will appear in-place of the default Resonite world lo..."
|WorldName|SyncRef`1|TypeString1=SyncRef<IField<string>>| String field where the loading world's name will be written.
|SpawningUser|UserRef|
|Stage|SyncRef`1|TypeString2=SyncRef<IField<ProgressStage>>| SyncRef ProgressStage Field ''(To-Do: Need info on ProgressStage fields and what provides them.)''
|PhaseName|SyncRef`1|TypeString3=SyncRef<IField<string>>| String field where the current loading phase name will be written.
|IsInstance|Bool|
|SubPhaseName|SyncRef`1|TypeString4=SyncRef<IField<string>>| String field where the current loading sub-phase name will be written.
|Progress|'''[[Type:IField`1|IField`1]]<[[Type:Float|Float]]>'''|TypeAdv4=true| Float field where 0.0 - 1.0 progress will be written.
|HasCompleted|SyncRef`1|TypeString5=SyncRef<IField<bool>>| Boolean field that will be set to true on loading completion.
|WorldName|'''[[Type:IField`1|IField`1]]<[[Type:String|String]]>'''|TypeAdv5=true| String field where the loading world's name will be written.
|HasFailed|SyncRef`1|TypeString6=SyncRef<IField<bool>>| Boolean field that will be set to true on loading failure.
|Stage|'''[[Type:IField`1|IField`1]]<[[Type:ProgressStage|ProgressStage]]>'''|TypeAdv6=true| SyncRef ProgressStage Field ''(To-Do: Need info on ProgressStage fields and what provides them.)''
|CompletionMessage|SyncRef`1|TypeString7=SyncRef<IField<string>>| String field where message indicating completion will be written.
|PhaseName|'''[[Type:IField`1|IField`1]]<[[Type:String|String]]>'''|TypeAdv7=true| String field where the current loading phase name will be written.
|FailureReason|SyncRef`1|TypeString8=SyncRef<IField<string>>| String field where message indicating reason for loading failure will be written.
|SubPhaseName|'''[[Type:IField`1|IField`1]]<[[Type:String|String]]>'''|TypeAdv8=true| String field where the current loading sub-phase name will be written.
|LoadingAssets|SyncRef`1|TypeString9=SyncRef<IField<bool>>| Boolean field that is set true while loading assets.
|HasCompleted|'''[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>'''|TypeAdv9=true| Boolean field that will be set to true on loading completion.
|LoadedAssets|SyncRef`1|TypeString10=SyncRef<IField<int>>| Integer field counting loaded assets.
|HasFailed|'''[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>'''|TypeAdv10=true| Boolean field that will be set to true on loading failure.
|TotalAssets|SyncRef`1|TypeString11=SyncRef<IField<int>>| Integer field counting total assets to be loaded.
|CompletionMessage|'''[[Type:IField`1|IField`1]]<[[Type:String|String]]>'''|TypeAdv11=true| String field where message indicating completion will be written.
|LoadedTextures2D|SyncRef`1|TypeString12=SyncRef<IField<int>>| Integer field counting loaded ITexture2D assets.
|FailureReason|'''[[Type:IField`1|IField`1]]<[[Type:String|String]]>'''|TypeAdv12=true| String field where message indicating reason for loading failure will be written.
|TotalTextures2D|SyncRef`1|TypeString13=SyncRef<IField<int>>| Integer field counting total ITexture2D assets to be loaded.
|LoadingAssets|'''[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>'''|TypeAdv13=true| Boolean field that is set true while loading assets.
|LoadedTextures3D|SyncRef`1|TypeString14=SyncRef<IField<int>>| Integer field counting loaded ITexture3D assets.
|LoadedAssets|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv14=true| Integer field counting loaded assets.
|TotalTextures3D|SyncRef`1|TypeString15=SyncRef<IField<int>>| Integer field counting total ITexture3D assets to be loaded.
|TotalAssets|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv15=true| Integer field counting total assets to be loaded.
|LoadedCubemaps|SyncRef`1|TypeString16=SyncRef<IField<int>>| Integer field counting loaded Cubemap assets.
|LoadedTextures2D|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv16=true| Integer field counting loaded ITexture2D assets.
|TotalCubemaps|SyncRef`1|TypeString17=SyncRef<IField<int>>| Integer field counting total Cubemap assets to be loaded.
|TotalTextures2D|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv17=true| Integer field counting total ITexture2D assets to be loaded.
|LoadedVideos|SyncRef`1|TypeString18=SyncRef<IField<int>>| Integer field counting loaded Video assets.
|LoadedTextures3D|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv18=true| Integer field counting loaded ITexture3D assets.
|TotalVideos|SyncRef`1|TypeString19=SyncRef<IField<int>>| Integer field counting total Video assets to be loaded.
|TotalTextures3D|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv19=true| Integer field counting total ITexture3D assets to be loaded.
|LoadedMeshes|SyncRef`1|TypeString20=SyncRef<IField<int>>| Integer field counting loaded Mesh assets.
|LoadedCubemaps|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv20=true| Integer field counting loaded Cubemap assets.
|TotalMeshes|SyncRef`1|TypeString21=SyncRef<IField<int>>| Integer field counting total Mesh assets to be loaded.
|TotalCubemaps|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv21=true| Integer field counting total Cubemap assets to be loaded.
|LoadedAudioClips|SyncRef`1|TypeString22=SyncRef<IField<int>>| Integer field counting loaded Audio assets.
|LoadedVideos|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv22=true| Integer field counting loaded Video assets.
|TotalAudioClips|SyncRef`1|TypeString23=SyncRef<IField<int>>| Integer field counting total Audio assets to be loaded.
|TotalVideos|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv23=true| Integer field counting total Video assets to be loaded.
|LoadedShaders|SyncRef`1|TypeString24=SyncRef<IField<int>>| Integer field counting loaded Shader assets.
|LoadedMeshes|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv24=true| Integer field counting loaded Mesh assets.
|TotalShaders|SyncRef`1|TypeString25=SyncRef<IField<int>>| Integer field counting total Shader assets to be loaded.
|TotalMeshes|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv25=true| Integer field counting total Mesh assets to be loaded.
|LoadedFonts|SyncRef`1|TypeString26=SyncRef<IField<int>>| Integer field counting loaded Font assets.
|LoadedAudioClips|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv26=true| Integer field counting loaded Audio assets.
|TotalFonts|SyncRef`1|TypeString27=SyncRef<IField<int>>| Integer field counting total Font assets to be loaded.
|TotalAudioClips|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv27=true| Integer field counting total Audio assets to be loaded.
|BytesDownloaded|SyncRef`1|TypeString28=SyncRef<IField<long>>| Long field counting total bytes downloaded so far.
|LoadedShaders|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv28=true| Integer field counting loaded Shader assets.
|TotalBytes|SyncRef`1|TypeString29=SyncRef<IField<long>>| Long field count of total bytes expected to be downloaded.
|TotalShaders|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv29=true| Integer field counting total Shader assets to be loaded.
|BytesPerSecond|SyncRef`1|TypeString30=SyncRef<IField<long>>| Long field indicating current Bytes-per-Second download rate.
|LoadedFonts|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv30=true| Integer field counting loaded Font assets.
|ProgressBar|SyncRef`1|TypeString31=SyncRef<ProgressBarInterface>| Reference to a [[ProgressBarInterface]] component.
|TotalFonts|'''[[Type:IField`1|IField`1]]<[[Type:Int|Int]]>'''|TypeAdv31=true| Integer field counting total Font assets to be loaded.
|BytesDownloaded|'''[[Type:IField`1|IField`1]]<[[Type:Long|Long]]>'''|TypeAdv32=true| Long field counting total bytes downloaded so far.
|TotalBytes|'''[[Type:IField`1|IField`1]]<[[Type:Long|Long]]>'''|TypeAdv33=true| Long field count of total bytes expected to be downloaded.
|BytesPerSecond|'''[[Type:IField`1|IField`1]]<[[Type:Long|Long]]>'''|TypeAdv34=true| Long field indicating current Bytes-per-Second download rate.
|ProgressBar|'''[[Component:ProgressBarInterface|ProgressBarInterface]]'''|TypeAdv35=true| Reference to a [[ProgressBarInterface]] component.
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Component image
World Loading Progress Interface component as seen in the Scene Inspector
WorldLoadingProgressInterface is the key component in the creation of a user-definable world loading progress bar. When attached to a slot it allows that slot to be set as a user's custom world loading progress indicator from their inventory. When used it will appear in-place of the default Resonite world loading progress indicator.