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Component image 
World Loading Progress Interface component as seen in the Scene Inspector

The WorldLoadingProgressInterface component is the key component in the creation of a user-definable world loading progress bar. See Favorites for favoritable items like this one.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
ItemName
|
IField`1<String> | The name of this favoritable item. |
SpawningUser
|
UserRef | The user that spawned this favoritable item. |
SpawningUserID
|
IField`1<String> | The field containing the ID of the user that spawned this favoritable item. |
IsInstance
|
Bool | Whether this item is an instance. |
Progress
|
IField`1<Float> | Float field where 0.0 - 1.0 progress will be written. |
WorldName
|
IField`1<String> | String field where the loading world's name will be written. |
Stage
|
IField`1<ProgressStage> | The field to write with the current progress stage of the currently loading world. This is written by the world loading main process. |
PhaseName
|
IField`1<String> | String field where the current loading phase name will be written. |
SubPhaseName
|
IField`1<String> | String field where the current loading sub-phase name will be written. |
HasCompleted
|
IField`1<Bool> | Boolean field that will be set to true on loading completion. |
HasFailed
|
IField`1<Bool> | Boolean field that will be set to true on loading failure. |
CompletionMessage
|
IField`1<String> | String field where message indicating completion will be written. |
FailureReason
|
IField`1<String> | String field where message indicating reason for loading failure will be written. |
LoadingAssets
|
IField`1<Bool> | Boolean field that is set true while loading assets. |
LoadedAssets
|
IField`1<Int> | Integer field counting loaded assets. |
TotalAssets
|
IField`1<Int> | Integer field counting total assets to be loaded. |
LoadedTextures2D
|
IField`1<Int> | Integer field counting loaded ITexture2D assets. |
TotalTextures2D
|
IField`1<Int> | Integer field counting total ITexture2D assets to be loaded. |
LoadedTextures3D
|
IField`1<Int> | Integer field counting loaded ITexture3D assets. |
TotalTextures3D
|
IField`1<Int> | Integer field counting total ITexture3D assets to be loaded. |
LoadedCubemaps
|
IField`1<Int> | Integer field counting loaded Cubemap assets. |
TotalCubemaps
|
IField`1<Int> | Integer field counting total Cubemap assets to be loaded. |
LoadedVideos
|
IField`1<Int> | Integer field counting loaded Video assets. |
TotalVideos
|
IField`1<Int> | Integer field counting total Video assets to be loaded. |
LoadedMeshes
|
IField`1<Int> | Integer field counting loaded Mesh assets. |
TotalMeshes
|
IField`1<Int> | Integer field counting total Mesh assets to be loaded. |
LoadedAudioClips
|
IField`1<Int> | Integer field counting loaded Audio assets. |
TotalAudioClips
|
IField`1<Int> | Integer field counting total Audio assets to be loaded. |
LoadedShaders
|
IField`1<Int> | Integer field counting loaded Shader assets. |
TotalShaders
|
IField`1<Int> | Integer field counting total Shader assets to be loaded. |
LoadedFonts
|
IField`1<Int> | Integer field counting loaded Font assets. |
TotalFonts
|
IField`1<Int> | Integer field counting total Font assets to be loaded. |
BytesDownloaded
|
IField`1<Long> | Long field counting total bytes downloaded so far. |
TotalBytes
|
IField`1<Long> | Long field count of total bytes expected to be downloaded. |
BytesPerSecond
|
IField`1<Long> | Long field indicating current Bytes-per-Second download rate. |
ProgressBar
|
ProgressBarInterface | Reference to a Component:ProgressBarInterface component to use as the progress Bae visual. |
Usage
Use either the existing Resonite world loading bar under Resonite Essentials or make a UI by attaching the component and making one from scratch. Then save the item with this component to the inventory and favorite it so it becomes the default world load indicator upon restarting.
Examples
The default Resonite world loading bar that is part of the user's default Favorites
See Also
- Favorites
- Component:WorldLoadingProgressInterface
- Component:AudioPlayerInterface
- Component:AudioStreamInterface
- Component:VideoPlayerInterface
- Component:ProgressBarInterface
- Component:NamePlateInterface
- Component:ColorDialogInterface
- Component:NoticeDisplayInterface
- Component:TextDisplayInterface
- Component:HyperlinkDisplayInterface
- Component:DocumentInterface