Component:GripPoseReference: Difference between revisions

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== Behavior ==
== Behavior ==


To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected then adjust the object pose with your off hand
To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected in Scene Inspector then adjust the object pose with your off hand


== Examples ==
== Examples ==

Revision as of 08:49, 9 March 2024

Component image 
Grip Pose Reference component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HandSide Chirality
_rootPos Float3
TipReference Slot
ShowVisual Bool
DisableSlider Bool
_activeVisual direct CleanupRef`1<Slot>

Behavior

To create a simple object using GripPoseReference, add the RawDataTool slot to the root of the object containing the mesh. This will automatically add the GripPoseReference slots. To edit the pose, enter UI Edit Mode with the left or right slots selected in Scene Inspector then adjust the object pose with your off hand

Examples

See Also