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{{Table ComponentFields | {{Table ComponentFields | ||
|SimulatingUser|User| The user who is currently simulating and networking this Character Controller. | |SimulatingUser|User| The user who is currently simulating and networking this Character Controller. | ||
|CharacterRoot|Slot| | |CharacterRoot|Slot| The slot to simulate | ||
|HeadReference|Slot| What the Simulation uses for the capsule height | |HeadReference|Slot| What the Simulation uses for the capsule height | ||
|SimulateRotation|Bool| | |SimulateRotation|Bool| Allow the object simulated by this object to rotate, essentially making it a rigid body. See warning. | ||
|MassScaling|PhysicsScalingMode| {{stub}} | |MassScaling|PhysicsScalingMode| {{stub}} | ||
|ForceScaling|PhysicsScalingMode| {{stub}} | |ForceScaling|PhysicsScalingMode| {{stub}} | ||
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|Gravity|Float3| Force of Gravity for this character controller | |Gravity|Float3| Force of Gravity for this character controller | ||
|GravitySpace|{{RootFieldType|RootSpace}}|TypeAdv28=true| | |GravitySpace|{{RootFieldType|RootSpace}}|TypeAdv28=true| | ||
|DebugVisualDuration|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv29=true| | |DebugVisualDuration|'''[[Type:Nullable`1|Nullable`1]]<[[Type:Float|Float]]>'''|TypeAdv29=true| Allows for the component to visualize the force vectors acting on the character simulator if set above 0. | ||
|__height|Float| Height of the driven [[CapsuleCollider (Component)]] | |__height|Float| Height of the driven [[CapsuleCollider (Component)]] Currently does nothing. | ||
|__radius|Float| Radius of the driven [[CapsuleCollider (Component)]] | |__radius|Float| Radius of the driven [[CapsuleCollider (Component)]] Currently does nothing. | ||
|__mass|Float| | |__mass|Float| Mass of the of the driven [[CapsuleCollider (Component)]] Currently does nothing. | ||
|__collideWithOtherCharacters|Bool| | |__collideWithOtherCharacters|Bool| Currently does nothing. | ||
|__ignoreRaycasts|Bool| | |__ignoreRaycasts|Bool| Currently does nothing. | ||
|__rootAtBottom|Bool| | |__rootAtBottom|Bool| Currently does nothing. | ||
}} | }} | ||
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This component is usually used internally by Resonite to simulate user movement physics like walking and climbing. | This component is usually used internally by Resonite to simulate user movement physics like walking and climbing. | ||
But the node can also be manipulated to create "Fake Players" commonly known by Resonite users as "NPC's". Before doing this, know that the physics simulation is always inconsistent when viewed by different players in the same session. It also causes high amounts of networking and FPS lag. Use too many and you may start rising in [[Queued Packets]]. The character controller can also be used as a ball, but for things that fly or bounce, using a [[Trajectory Position | But the node can also be manipulated to create "Fake Players" commonly known by Resonite users as "NPC's". Before doing this, know that the physics simulation is always inconsistent when viewed by different players in the same session. It also causes high amounts of networking and FPS lag. Use too many and you may start rising in [[Queued Packets]]. The character controller can also be used as a ball, but for things that fly or bounce, using a [[ProtoFlux:Trajectory Position| Trajectory Position]] ProtoFlux node is vastly superior. | ||
{{stub}} | {{stub}} | ||
<!--T:4--> | |||
== Examples == | |||
A Shrike NPC running around the cloud home: | A Shrike NPC running around the cloud home: | ||
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[[File:Example_Of_A_CharacterController_NPC.webp|200px|A 4 foot tall Avali NPC with the likeness of a user named Shrike, running in the Resonite Default Cloud Home. It is set to Nighttime and the NPC is near the Reading Nook running towards it.]] | [[File:Example_Of_A_CharacterController_NPC.webp|200px|A 4 foot tall Avali NPC with the likeness of a user named Shrike, running in the Resonite Default Cloud Home. It is set to Nighttime and the NPC is near the Reading Nook running towards it.]] | ||
<br> | <br> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Physics{{#translation:}}|Character Controller]] | [[Category:Components:Physics{{#translation:}}|Character Controller]] | ||
[[Category:Components{{#translation:}}|Character Controller]] | [[Category:Components{{#translation:}}|Character Controller]] |
Revision as of 20:24, 19 March 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
SimulatingUser
|
User | The user who is currently simulating and networking this Character Controller. |
CharacterRoot
|
Slot | The slot to simulate |
HeadReference
|
Slot | What the Simulation uses for the capsule height |
SimulateRotation
|
Bool | Allow the object simulated by this object to rotate, essentially making it a rigid body. See warning. |
MassScaling
|
PhysicsScalingMode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
ForceScaling
|
PhysicsScalingMode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
SpeedScaling
|
PhysicsScalingMode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
JumpScaling
|
PhysicsScalingMode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
GravityScaling
|
PhysicsScalingMode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
LinearDamping
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
AngularDamping
|
Float | |
Margin
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
StepUpHeight
|
Float | |
StepUpCheckDistance
|
Float | |
KillVerticalVelocityAfterStepUp
|
Bool | |
EdgeDetectionDepth
|
Float | |
Speed
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
SlidingSpeed
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
AirSpeed
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
TractionForce
|
Float | How much force is needed to overcome standing friction. |
SlidingForce
|
Float | How much friction force is applied while the CharacterController is moving. |
AirForce
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
MaximumGlueForce
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
MaximumTractionSlope
|
Float | Maximum Traction value before user slides down a slope.
This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
MaximumSupportSlope
|
Float | Maximum Support value before user slides down a slope.
This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
JumpSpeed
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
SlidingJumpSpeed
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Gravity
|
Float3 | Force of Gravity for this character controller |
GravitySpace
|
direct RootSpace | |
DebugVisualDuration
|
Nullable`1<Float> | Allows for the component to visualize the force vectors acting on the character simulator if set above 0. |
__height
|
Float | Height of the driven CapsuleCollider (Component) Currently does nothing. |
__radius
|
Float | Radius of the driven CapsuleCollider (Component) Currently does nothing. |
__mass
|
Float | Mass of the of the driven CapsuleCollider (Component) Currently does nothing. |
__collideWithOtherCharacters
|
Bool | Currently does nothing. |
__ignoreRaycasts
|
Bool | Currently does nothing. |
__rootAtBottom
|
Bool | Currently does nothing. |
Usage
This component is usually used internally by Resonite to simulate user movement physics like walking and climbing.
But the node can also be manipulated to create "Fake Players" commonly known by Resonite users as "NPC's". Before doing this, know that the physics simulation is always inconsistent when viewed by different players in the same session. It also causes high amounts of networking and FPS lag. Use too many and you may start rising in Queued Packets. The character controller can also be used as a ball, but for things that fly or bounce, using a Trajectory Position ProtoFlux node is vastly superior.
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Examples
A Shrike NPC running around the cloud home: