ProtoFlux:Character Ground Collider: Difference between revisions

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Created a page for the Character Ground Collider node.
 
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The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).
The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).
[[Category:ProtoFlux:Physics]]

Revision as of 23:10, 12 April 2024

Character Ground Collider
Character
*
Physics

The Character Ground Collider node takes in a character controller reference and returns an ICollider from what it detects under this slot's character controller component. "Ground" refers to your local rotation, so you could be standing on the ceiling and this would detect that the ceiling is your "ground". To learn more about the Character Controller Component, click here.

Inputs

Character (Character Controller)

The Character Controller reference.

Outputs

* (ICollider)

The "ground" this character controller detects (whatever it thinks ground is, determined by what is under it).